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#11823
I jumped into Path of Exile 2 expecting the usual loot haze, and instead I got a game that makes you slow down and think. The chatter is nonstop—build chats, boss clips, hotfix debates—and it's hard not to get swept up in it. Even basic prep like grabbing cheap poe 2 currency for crafting experiments feels like part of the routine now, because you're constantly testing what works and what suddenly doesn't after a patch.



Combat That Punishes Autopilot
The biggest shift is how fights actually feel. You can't just face-tank and mash one skill until the screen melts. Enemies hit harder, spacing matters, and you're nudged into using more of your kit. You'll dodge, reposition, maybe hold a cooldown for the moment it counts, then still get clipped by something you didn't see coming. It's messy in a good way. When you finally beat a rough boss, it doesn't feel like luck—it feels earned.



The New Tree, The New Arguments
The passive tree and support changes are doing what GGG always does: giving you freedom, then daring you to ruin your character with it. People aren't just sharing builds; they're sharing survival plans. "Take this early, swap that later, don't touch this node unless you're ready to respec." Act pacing also comes up a lot, especially once you hit the chunkier sections where the game stops pulling punches. You can tell they're trying to make the campaign something you play, not something you sprint past.



Endgame Heat And Rough Edges
Then there's endgame, where the temperature jumps fast. Some players love that it's brutal and wants real planning. Others think the tuning swings too wide, like you're either cruising or getting erased. The UI still catches flak too—inventory friction, unclear tooltips, little annoyances that stack up after a long session. But the weird part is that it's also fun to watch evolve. Systems get removed, replaced, adjusted, and the community immediately stress-tests the new version like it's their job.



Why People Keep Coming Back
For all the complaints, it's got that "one more run" pull. You log in to try a small tweak and end up chasing a whole new setup because someone found a smarter interaction. Co-op makes the pain easier to laugh off, and the wins feel louder with friends. And if you're the type who likes speeding up your experiments—maybe you want to trade, craft, and iterate without waiting days—sites like U4GM are often brought up for their game currency and item services, which can help you spend more time testing builds and less time stuck in the grind.

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